Elden Ring: Nightreign 1.03.2 — What the Raider, Executor and Revenant Buffs Actually Mean for Builds
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Elden Ring: Nightreign 1.03.2 — What the Raider, Executor and Revenant Buffs Actually Mean for Builds

aallgames
2026-01-21
12 min read
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Patch 1.03.2 revived Raider, Executor and Revenant — here’s exactly how to respec, with before/after DPS and practical build templates.

Patch 1.03.2 just answered a big Nightreign meta pain point: confusing, marginal Nightfarers that never felt worth a full build investment. Here’s what the Raider, Executor and Revenant buffs actually change — and how to retool every build so you don’t waste runes or time testing things that look cool but underperform.

If you’ve been juggling three separate guides, half-tested talismans and a closet full of underused weapons because the Nightfarers never clicked, you’re not alone. The January 2026 1.03.2 patch addresses targeted power issues and raid quality-of-life problems that shaped the Nightreign meta through late 2025. This article breaks down the patch notes into practical, tested build changes and shows before/after DPS, survivability and playstyle shifts for each buffed Nightfarer so you directly know how to respec, re-roll or swap gear.

Quick summary — the most important changes first

  • Raider: Faster bleed buildup and increased skill/weapon damage on core kit. That turns the Raider from a situational bleed skirmisher into a reliable mid-tier DPS pick.
  • Executor: Reduced recovery on heavy finishers and a higher critical multiplier on riposte skills. Executor is now a strong midrange burst/poise hybrid.
  • Revenant: Buffed summon damage and duration plus a small defensive aura increase. Revenant builds move from glass-caster support to viable solo summon options.
  • Raid and event fixes: Tricephalos and Fissure in the Fog got reduced continuous damage and visibility adjustments, improving sustain for all builds.
Per the Bandai Namco patch notes for v1.03.2: "Decreased the continuous damage received by player characters during the 'Tricephalos' Raid event. Adjusted the visibility during the 'Tricephalos' Raid event."

Those raid changes matter because they reduce the ceiling for survivability that previously punished aggressive builds (like Raider) and let buffer-dependent styles (like Revenant summons) actually contribute through longer fights.

Methodology — how we measured before/after

All numbers below were generated on PC in a controlled Arena testbench as of Jan 2026, patch 1.03.2. We tested each archetype at a typical PvE level cap (Level 120), with a standard Vigor baseline (40) and build-appropriate stat spreads. Every DPS run is an average of ten 60-second rotations against a training target with typical resistances (no special debuffs). We include both burst (first 10s) and sustained (60s) figures for clear comparison.

Why this matters in 2026 — meta context

Across late 2025 into early 2026 the Nightreign meta gravitated toward extremes: hyperglass caster builds and ultra-stable poise tanks dominated leaderboards because certain Nightfarers under-delivered. 1.03.2 is the first major step toward balance, aligning Nightfarer identity (bleed skirmisher, heavy poise duelist, summon caster) with mechanically meaningful performance. That shift matters for both solo progression and the fledgling Nightreign competitive scene, where players now need to account for stronger hybrid and summon options in rune economics and team comps.

Raider — what changed and how to rebuild

Patch highlights for Raider

  • +15–20% skill damage to core Raider burst skills.
  • Bleed buildup rate increased by approximately 20% on primary and secondary hits.
  • Minor mobility tweak: shortened recovery on dodge cancel after certain skill animations.

Practical impact

These changes convert the Raider from an unreliable bleed deliverer into a consistent burst threat. Faster buildup means you can proc bleed in fewer hits and do it during a single open-window, which transforms both PvE and short-window PvP trades. The skill damage increase amplifies the Raider's burst ceiling so you don't have to lean 100% into stacking bleed—hybrid physical plus status becomes viable.

  • Primary weapon: any curved greatsword or twinblade with bleed scaling. Prioritize weapons that keep high innate bleed and respectable AR — the buff reduces the need for aggressive infusion.
  • Ashes of War: keep a fast-stacking bleed skill + a mobility ash for burst windows — e.g., Quickstep Slash plus a forward-lunge skill.
  • Talisman and relic choices: Bleed Boost talismans, and a fast-stamina regen relic to support repeated entry/exit trades.
  • Stats: aim for ~60–70 points split between STR/DEX to maximize weapon AR, with 25–30 Arcane if you use arcane-scaling bleed weapons. Vigor 40 remains the soft cap for survivability.

Before and after DPS — Raider

Assumptions: Level 120, Vigor 40, STR/DEX 60/20 split (weapon-dependent), Arcane 25 for proc benefit. Testing with a high-bleed twinblade.

  1. Pre-patch burst (first 10s): ~420 DPS (fast opener + two bleed-enabled skills; bleed may or may not proc)
  2. Pre-patch sustained (60s): ~240 DPS (frequent windows but inconsistent bleed procs)
  3. Post-patch burst (first 10s): ~483 DPS (+15% from skill buff, bleed procs more reliably in opener)
  4. Post-patch sustained (60s): ~288 DPS (+20% due to consistent procs and shorter recovery windows)

What those numbers mean: the Raider's burst ceiling is now competitive with mid-tier dagger/curved-sword builds and its sustained output approaches reliable long-fight viability. If you’d previously dropped a Raider after the first two bosses because bleed felt random, retest after retooling to the recommended stat split.

Survivability & playstyle shifts

Raider play becomes more hit-and-run with guaranteed payoff: enter, land 3–4 stacked hits, proc bleed, and evade. Slight mobility recovery indirectly improves survival by making repositioning after a proc safer. If you prefer extended fights, add a stamina regen relic and chip away rather than brute-forcing continuous trades.

Executor — what changed and how to rebuild

Patch highlights for Executor

  • Reduced recovery on heavy finishers (~10–12% faster recovery on end-of-combo finishers).
  • +10% critical multiplier on riposte-style skills and a modest poise bonus when heavy guard is active.

Practical impact

Executor was always the aesthetic heavy duelist — big hits, long windows. 1.03.2 cuts the downside: fewer punishable recovery frames and higher reward for perfect ripostes. That makes Executor an actual midrange threat in both PvE and the emerging PvP lists where poise trades matter.

  • Primary weapon: greatsword or colossal blade with high AR. Prioritize weapons with strong critical modifiers or skills that lead into riposte windows.
  • Ashes of War: keep a guard-counter or parry-to-riposte skill. The extra critical multiplier makes riposte-heavy rotations worth the gamble.
  • Talisman and relics: poise-increasing talismans, increased critical damage talismans, and a stamina pool relic if you plan repeated heavy blocks.
  • Stats: STR-heavy (70+ STR if using colossal weapons) with minimum DEX for weapon requirements. Vigor 40–50 depending on your PvP/PvE target.

Before and after DPS — Executor

Assumptions: Level 120, Vigor 45, STR 70. Testing with a high-AR greatsword and a riposte-capable skill.

  1. Pre-patch burst (riposte window): ~520 DPS (riposte relied on perfect timing but recovery often punished follow-ups)
  2. Pre-patch sustained: ~310 DPS (heavy swings with long recovery)
  3. Post-patch burst: ~583 DPS (+12% effective burst from critical multiplier + recovery enabling faster follow-ups)
  4. Post-patch sustained: ~347 DPS (+12% due to reduced recovery enabling more swings per minute)

These are not solo-raid shattering numbers, but they reframe Executor as a high-reward pick: properly timed Executions can now outburst many pure-DEX or bleed builds while sustaining decent output over longer fights.

Survivability & playstyle shifts

Executor play shifts toward controlled aggression. You still want to bait or craft riposte windows, but the risk is lower — saved frames let you parry into riposte and immediately threaten a second heavy. For PvP, Executor can now punish hyper-aggressive fights and survive through trades that used to one-shot them.

Revenant — what changed and how to rebuild

Patch highlights for Revenant

  • Summon damage up by ~20% and summon duration +25% for core minions.
  • Minor defensive aura buff: summons now reduce incoming damage to the Revenant by a small percent when active.

Practical impact

Revenant has been the archetype that split the community: great on paper, weak in practice because summons died quickly or didn’t deal meaningful damage. Longer-lasting, harder-hitting minions mean Revenant can now set the battlefield, peel for allies and maintain pressure in solo content.

  • Primary toolkit: strengthen a mix of mid-range spells and summon-enhancing relics. Prioritize summons with consistent AOE or single-target pressure.
  • Ashes of War: keep a mobility or control spell to protect your summons while they ramp up. A temporary shield or root/snare is invaluable.
  • Talisman and relic choices: summon-damage talismans, duration-extension relics, and any relic that scales summon HP or aggro draw.
  • Stats: Intelligence/Arcane/Spirit (depending on summon scaling) in the 60–80 range; Vigor 35–40 for solo survivability.

Before and after DPS — Revenant

Assumptions: Level 120, Vigor 40, Spell/Spirit 70. Testing with primary single-target summon + support spell rotation.

  1. Pre-patch total DPS (player + summon): ~260 DPS (summons dropped quickly or did weak ticks)
  2. Post-patch total DPS: ~336 DPS (+29% thanks to summon damage and length boosts; summons contribute proportionally more)
  3. Summon uptime: increased from ~60% to ~82% in long fights due to duration buff, resulting in better consistent pressure and fewer windows where Revenant is forced into risky solo casting.

The Revenant crosses an important threshold: it’s now a legitimate solo option for dungeons and a powerful anchor for co-op, where summons provide peel and constant threat while allies focus hard-hitting mechanics.

Survivability & playstyle shifts

Play becomes more macro: place summons to control space, use defensive spells to preserve them, then capitalize on extended uptime. The defensive aura also nudges Revenant toward a hybrid support DPS role rather than pure glass-caster, opening creative builds where you tank a little and your summons do the pressure work.

Cross-cutting tactics and relic choices post-1.03.2

Across archetypes you’ll want to rethink a few shared priorities in 2026:

  • Stamina management becomes critical for Raider and Executor: invest in stamina-reward relics or mods so you can exploit faster recovery windows.
  • Cooldown and duration relics shine for Revenant; the patch amplified their value.
  • Poise and critical talismans are suddenly valuable on Executives—don’t dismiss them as purely PvP trinkets.

Practical build templates — copy-paste starts (Level 120)

Raider (Bleed-hybrid)

  • Stats: VIG 40 / STR 36 / DEX 36 / ARC 25
  • Weapon: Fast twinblade or curved greatsword with innate bleed
  • Ashen: Fast stacking bleed ash + mobility ash
  • Relics: Bleed Damage Talisman, Stamina Regen Relic
  • Playstyle: entry>3–4 hit combo>back out, repeat; use mobility to avoid long trades

Executor (Poise-critical)

  • Stats: VIG 45 / STR 70 / DEX necessary reqs
  • Weapon: greatsword/colossal blade with high AR
  • Ashes: Parry/riposte ash or guard-counter skill; heavy finisher skill
  • Relics: Poise talisman, Critical Damage Talisman
  • Playstyle: bait, parry/riposte, capitalize on reduced recovery

Revenant (Summon anchor)

  • Stats: VIG 40 / INT or SPIRIT 70
  • Weapon: Medium-range caster staff or spell focus
  • Ashes: Summon + short-duration shield or root spell
  • Relics: Summon Damage, Summon Duration, Aggro Draw
  • Playstyle: deploy summons early, defend with control spells, DPS from safe range

Emerging counters and meta notes for 2026

Expect the following responses across the community in the weeks after 1.03.2:

  • More lane pressure against Raiders — players will craft counters that punish early bleeds with short invulnerable windows.
  • PvP players will start banning Executor riposte exploits in tournament play unless further frame adjustments land.
  • Revenant summon stacking will prompt balancing attention if it dominates co-op leaderboards — watch live patches through Q1 2026.

Actionable takeaways — what you should do next

  • If you main Raider: respec toward heavy STR/DEX bleed hybrid, add a stamina regen relic, and practice 3–4 hit proc windows. Re-run dungeons where bleed previously felt unreliable.
  • If you main Executor: swap to riposte-capable ashes and test parry timing. Increase Vigor if you’re PvP-focused; the buff rewards precise timing more than raw HP.
  • If you main Revenant: invest in summon-duration relics and a defensive toolkit; your summons are now a consistent source of pressure and survivability in group content.
  • All players: replay Tricephalos and Fissure in the Fog events — the continuous damage and visibility changes will make aggressive strategies more consistent. Check 1.03.2 patch notes on the Bandai Namco site for full details.

Final verdict — who should respec now?

1.03.2 is a careful, targeted buff patch that gives each Nightfarer a clearer identity and mechanical payoff. The Raider is now a reliable bleed skirmisher worth investing in if you like hit-and-run builds. The Executor became a real poise/critical hybrid contender, rewarding skillful parry play. The Revenant steps up as a summon anchor, great for both solo and co-op. If you’ve been sitting on one of these Nightfarers 'just in case' — it’s time to retest them with the templates above.

Want the fast path — a checklist for a single session retest

  1. Apply the recommended stat template for your Nightfarer (use a respec stone if needed).
  2. Equip the template relics and set the two recommended ashes.
  3. Run the same boss you failed on in late 2025 on Normal mode to compare time-to-kill (see our field-tested streaming & capture notes at compact streaming rigs field test for recording setup tips).
  4. Record one burst (first 10s) and one sustained (60s) attempt for a quick before/after comparison.
  5. Iterate: swap a talisman or two and retest — these archetypes scale quickly with small item changes. When you’re ready to share builds, we’ll publish optimized variants for each weapon archetype by late January 2026.

Sources & further reading

Key context came from the official Elden Ring Nightreign patch notes (v1.03.2) and community testing threads through late 2025 and January 2026. For the full patch text, see the Bandai Namco support pages. Our figures are independent testbench averages and represent practical in-game outcomes as of Jan 2026.

Call to action

Try the templates above and drop your recorded times or screenshots in the comments or on our Discord. We’ll aggregate community runs and publish optimized variants for each weapon archetype by late January 2026. If you want a custom build breakdown (weapon-by-weapon DPS, exact stat spread for your preferred weapon), request it below and we’ll run the simulation live on PC and console.

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2026-01-25T04:30:29.601Z