Policy Watch: Global Regulators Are Coming for Mobile Monetisation — A Timeline of Recent Investigations
A global crackdown on mobile monetisation is here. Track AGCM's probe and what studios must do next to avoid fines and fix player trust.
Policy Watch: Global Regulators Are Coming for Mobile Monetisation — A Timeline of Recent Investigations
Hook: If you make, market, or spend on mobile games, the rules are changing fast — and not in a single country. Developers complain about fractured guidance; players worry about hidden costs; and publishers face investigations that can reshape live-service economics. This article tracks the surge of global scrutiny on microtransactions, loot mechanics, and virtual currencies, explains what regulators are actually looking at, and outlines concrete steps both studios and players should take in 2026.
Topline: Why this matters right now
The era of unchecked free-to-play economies is ending. Late 2025 and early 2026 saw a wave of policy moves and probes that target the design techniques, disclosure practices, and platform rules that underpin microtransactions, loot mechanics, and virtual currencies. The risks are operational (fines, product takedown), legal (consumer suits and cross-border enforcement), and financial (changes to lifetime value and retention). For players, this is about consumer protection and clearer pricing — especially where minors are involved; see advice for parents and educators on teaching responsible collecting. For businesses, it’s about re-architecting monetisation for compliance — and for long-term stability.
Short summary — the most important facts first (inverted pyramid)
- January 2026: Italy’s competition regulator (AGCM) opened two probes into Activision Blizzard over alleged "misleading and aggressive" monetisation in Diablo Immortal and Call of Duty Mobile.
- Across late 2025 regulators in the EU, UK, South Korea, Australia and the U.S. signalled tougher scrutiny on "dark patterns," loot boxes and unclear virtual-currency pricing.
- Platforms are reacting: expect store policy updates requiring clearer currency conversions, refunds, age gates and parental controls.
- Developers should act now: audit UX for manipulative flows, disclose real-money equivalents, implement spend caps and preserve telemetry to prove compliance — and align logs and retention with cross-border data sovereignty expectations.
Timeline: Recent regulatory actions and signals (late 2024 — early 2026)
2024 — Foundations built: Digital rules that would matter later
Regulatory tools that matter for gaming — the EU's Digital Services Act (DSA) and Digital Markets Act (DMA), new consumer protection guidance, and maturing data-protection enforcement — became operational and started to be enforced. Those instruments didn’t target games specifically, but set the legal architecture for later gaming-focused probes by clarifying platform liability and commercial transparency requirements.
Mid–late 2025 — Cross-border coordination and sharper language
- European consumer authorities and national competition agencies began sharing guidance on dark patterns and undisclosed monetisation mechanics in apps, naming gaming as a priority. The emphasis: design that hides true costs or nudges children into purchases — an area that overlaps with policy work on short-form content for kids and age-sensitive UX.
- Competition authorities and consumer protection bureaus in the UK, Australia and the Netherlands published or signalled guidance about in‑app subscriptions, misleading free-to-play adverts, and bundling of virtual currencies.
- The U.S. Federal Trade Commission (FTC) and a few state attorneys general announced inquiries and consumer-education campaigns focused on transparency in virtual economies, particularly where minors are involved.
January 2026 — AGCM (Italy) probes Activision Blizzard
The Autorità Garante della Concorrenza e del Mercato (AGCM) opened two formal investigations into Microsoft’s Activision Blizzard over alleged aggressive and misleading practices in Diablo Immortal and Call of Duty Mobile. The AGCM flagged several features: design elements that induce prolonged play, tactics urging users not to miss rewards, bundled virtual-currency packages that obscure real value, and the risk these features pose to minors and uninformed consumers.
"These practices... may influence players as consumers — including minors — leading them to spend significant amounts, sometimes exceeding what is necessary to progress in the game and without being fully aware of the expenditure involved," the AGCM wrote.
Early 2026 — What’s happening now
The AGCM case is the most visible — but it fits a broader pattern. Regulators are moving from research and guidance to enforcement. Expect a cycle: guidance, targeted probes, public statements, and then either consent decisions, fines, or mandated product changes. Platforms (Apple, Google, and third-party stores) are under pressure to update developer policies to force better disclosure and limit manipulative UX — part of a larger conversation about platform dynamics and how communities migrate when trust falters.
What regulators are really looking at
Across jurisdictions the common threads are:
- Transparency of price and value: Can consumers tell how much real money a virtual currency bundle actually represents? Are bundles and rates clear?
- Dark patterns: Is the UI engineered to pressure buying decisions or to hide costs? This includes misleading timers, repeated buy prompts, and disguised purchase flows.
- Children and vulnerable users: Are there special protections to prevent manipulation of minors? Age-gating and parental controls are in the crosshairs — developers should look at education-focused best practices such as guides for teaching minors about purchases.
- Auto-subscriptions and cancellations: Is it hard to unsubscribe or claim refunds?
- Advertising and “free-to-play” claims: Are ads and store listings hiding the degree to which purchase is required to progress?
Industry impact: short-term shocks and long-term shifts
These probes and policies will pressure business models and product roadmaps. Key impacts to watch:
- Design changes: Games may remove or redesign time‑pressured gacha mechanics, limit loot-box economics, or shift toward transparent subscription bundles (see practical playbooks on micro-subscriptions & live drops).
- Reporting costs: Publishers should expect more frequent audits and data requests; logging and retention policies will become compliance line-items. Keep post-incident evidence and communication plans aligned with postmortem and incident communications best practice.
- Revenue mix: Real-money equivalence disclosures and spend caps can reduce impulse purchases, shifting revenue toward cosmetic sales, subscriptions, or upfront pricing.
- Platform policy alignment: App stores will likely require clearer price displays and refund mechanisms, which could standardize practices globally.
- Game longevity: Live-service economics are sensitive; stricter monetisation could force studios to consolidate live operations. The industry has already seen high-profile closures — for example the announced sunset of New World — underscoring fragility for some live games. Preservation advocates outline options in Games Should Never Die.
Predictions: What regulators and platforms will do next (2026 outlook)
- More formal investigations and fines: Expect a handful of major publishers to face inquiries in multiple EU states and possibly the UK and South Korea. AGCM’s move will encourage mirror investigations.
- Harmonized disclosure standards: Regulators will favor a common template for showing the "real-money equivalent" of virtual currency and for describing odds and drop rates.
- Mandatory age verification and spend limits: New rules will press for reliable age checks and optional parental spend caps, especially for high-risk mechanics.
- Platform-enforced UX rules: Apple and Google will likely update developer guidelines to ban certain dark patterns and to require refunds and clearer purchasing flows.
- Industry self-regulation and certification: Trade groups and rating organizations will offer compliance stamps or certifications that publishers can use to reassure regulators and consumers — an area where brand and media architecture thinking like principal media mappings will be useful for compliance teams and product owners.
Practical advice: What publishers and studios must do right now
If your game has microtransactions, loot boxes, time-limited mechanics, or virtual currencies, prioritize these actions immediately:
1) Audit your UX and monetisation flows
- Map every purchase funnel. Identify elements that create urgency (timers, countdowns), repeated prompts, or hidden default opt-ins.
- Remove or label any features that could be deemed manipulative. Document AB tests and experiments thoroughly and use governance patterns described in versioning and model governance to track changes and intent.
2) Show real‑money equivalents and clear pricing
- Present the exact real-money cost per virtual currency unit on purchase screens and store pages.
- Avoid bundled price obfuscation; make conversions obvious and consistent across locales. See operational monetisation playbooks such as micro-subscriptions & live drops for alternate revenue structures that prioritize transparency.
3) Strengthen age verification and parental controls
- Implement flows that detect likely-minor accounts and limit or disable high‑risk purchases without parental consent. Practical guidance for educators and parents can be found at teaching kids responsible collecting.
- Offer spend caps and easy, in-app parental dashboards.
4) Improve refunds, cancellations, and dispute handling
- Make unsubscribe and refund paths discoverable and easy; keep customer support logs for compliance audits.
5) Keep compliance-first telemetry and documentation
- Retain logs that show what was displayed to consumers at time of purchase (UI state, timer values, pricing). That evidence is critical in any investigation — align retention and incident evidence practices with postmortem templates.
- Document internal decision-making, AB tests and monetisation experiments; regulators often want to see intent and controls around experiments. Use structured versioning guidance from versioning playbooks for experiment records.
6) Engage with regulators proactively
- If you see a policy risk, get ahead: conduct a voluntary audit, publish compliance measures and offer remediation plans if questionable practices are found. Public remediation and certification efforts will become a market signal; consider working with cross-industry reviewers and certification bodies.
Practical advice for players and consumer advocates
Players should know their rights and protect their wallets:
- Use platform parental controls and set spending limits.
- Document unclear charges and request refunds through the store before escalating to consumer protection agencies or your card issuer.
- Support transparency: demand clear price displays and real-money equivalents; report manipulative UX to app stores and consumer authorities.
Compliance checklist (copyable for product teams)
- Show: real-money equivalent on all purchase UIs and store descriptions.
- Inform: provide clear odds for chance-based items and loot-box mechanics where applicable — and document odds disclosure formats for standardisation.
- Protect: default spend caps for new accounts and explicit parental controls.
- Reveal: label time-limited offers and remove misleading countdown resets.
- Document: keep logs of UI states and experiments for at least 24 months — store them in a way that respects data sovereignty requirements.
- Respond: publish a public remediation roadmap if regulators raise concerns.
Case study: What AGCM’s probe signals to the industry
Italy’s AGCM investigating two headline mobile titles is a watershed moment because it targets mainstream, top-grossing games and not just small indie titles. The AGCM’s focus on currency bundles and inducements to spend shows that regulators are thinking beyond loot boxes as gambling — they’re scrutinizing everyday UX and pricing practices and how those affect minors and the uninformed consumer.
For publishers this means three practical consequences:
- Even accepted industry practices (e.g., cosmetic bundles, limited-time shops) can be challenged if the pricing is opaque.
- Global rollout strategies must include local compliance checks — what passes in one EU country may invite a probe in another.
- Public relations matters: investigations attract media attention and can damage player trust even before any formal sanction.
Legal trends to watch (legal teams and executives)
- Increased cross-border enforcement: Expect cooperation between EU member states and information sharing with non-EU regulators — coordinate data retention and access with a data-sovereignty checklist.
- Consumer class actions: A rise in litigation is likely where alleged misconduct has affected large user bases and involves minors.
- Administrative remedies over criminalization: Regulators are likelier to seek fines and mandated fixes than criminal charges, but reputational damage and commercial remedies will sting.
- Standardization pressure: Courts and regulators may push for standard disclosure formats (currency equivalence, odds) that will become de facto requirements.
Final takeaways — what to do this quarter
- Publish a transparency update: show how your in‑game currency maps to real money and publish odds where relevant.
- Freeze problematic UX experiments until reviewed by legal and compliance.
- Prioritize parental controls and spend-limiting features for accounts likely to belong to minors.
- Prepare PR and player-community messaging in case of investigation; transparency builds trust.
Conclusion: Long-term winners will be transparent, not opaque
Regulatory attention to mobile monetisation is not a short-lived political fad. It’s part of a broader consumer-protection pivot that started with the DSA/DMA and has now focused squarely on the mechanics that monetize player attention. In the near term we’ll see more probes and platform policy updates. In the medium term, business models that are transparent and trust-based will outcompete those built around manipulation. The AGCM probe is a reminder: if you rely on obscuring price or pressuring players — especially minors — you’re building on unstable ground.
Call to action
Want ongoing coverage? Subscribe to our Policy Watch feed for weekly intelligence on regulators, platform policy changes, and practical compliance playbooks tailored to developers and publishers. Have an enforcement tip or a UX flow you want reviewed? Send it to our editorial team — we’ll analyze the risk and help you prepare. For practical operational templates on audits and incident comms, see our recommended resources on postmortems and versioning governance.
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